Diablo 4 has released a new hotfix on June 13 - you can find original patch notes on the official forums. The update itself is available to download through Battle.net and your console systems.
As usual in the case with the previous hotfixes, it has addressed some stability and performance issues. However, the main improvements included this time are concerning the Elites spread in certain dungeons.
For the full scope of adjustments please continue reading below.
Diablo 4 Patch Notes - Hotfix June 13
- Further adjustments to elite monster density in dungeons.
Developer Note: We are standardizing the density of elite monsters that spawn in dungeons to ensure that no particular dungeon is clearly more efficient to run through than others.
Legendary Aspect Changes
- Fixed an issue where the damage bonus from the “Edgemaster’s Aspect” Legendary Affix was incorrectly reapplied to Whirlwind when a Shout was used.
- Resolved issues relating to “Aspect of Berserk Ripping” and Barbarian’s Two-Handed Sword Expertise that were allowing players to deal unintended amounts of damage.
- Fixed an issue where the World Tier 3 quest was given to players who have not yet met the requirements needed to advance to that World Tier.
- Fixed an issue where an event in the Dilapidated Aqueducts subzone had improper level scaling.
- Further stability improvements.
Dungeon Density Issues
Since the game Early Release on June 1st, the players who reached endgame have seen various inconsistencies and problems with dungeons.
Some of the complaints are related to the dungeon layouts. For example, certain instances have very awkward pathing that requires players to do a lot of backtracking. Other DIablo 4 player were unhappy about the fact that many bosses repeat a bit too often between different dungeons.
Those two issues are not that easy to fix. It will probably take Diablo 4 team a few big patches or even expansions to address.
However, the dungeon density problem is much easier to solve, and that's what the devs have been doing in hotfixes. By rebalancing the monster spread within certain instances - especially when it comes to Elites - they hope to make more dungeons viable to run if you're value your time and love min-maxing. Champion's Demise doesn't have to be end all be all!