Diablo 4 has released the Patch 1.1.1 notes, which include changes for all classes, including Skills, Aspects and Unique item updates! Patch 1.1.1 will release on August 8 for all platforms.
Below you can see a full list of changes, originally posted by Blizzard on the official forums.
Hello wanderer, welcome to Patch 1.1.1!
We’ve made quite a few balance adjustments to Classes. Our goals with Diablo 4 Patch 1.1.1 are as follows:
- We want to improve the effectiveness of Sorcerers and Barbarians while addressing the following for each Class:
- Sorcerer
- Improve late-game survivability, mostly through Paragon Board improvements.
- Adjust some Class mechanics to move away from “Kiss-Curse” effects—this is where the player gains power but loses power somewhere else.
- Barbarian
- Speed up the flow of combat in the early game by increasing Fury generation on Basic Skills.
- Add late-game excitement by increasing the power of Unique items.
- Strengthen builds that aren’t reaching a high power level.
- Diversify the use cases for Legendary items and other effects that are overly situational.
Barbarian
Skills
- Bash
- Fury gained increased from 11 to 13.
- Flay
- Fury gained increased from 10 to 13.
- Frenzy
- Fury gained increased from 2 to 3.
- Lunging Strike
- Fury gained increased from 10 to 12.
- Double Swing
- Damage increased from 40% to 50%.
- Rupture
- Damage increased from 45% to 70%.
- Charge
- Damage increased from 30% to 60%.
- Charge
- Vulnerable duration increased from 2 to 4 seconds.
- Upheaval
- If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
Passives
- Aggressive Resistance
- Damage reduction increased from 3% to 4%.
- Gushing Wounds
- Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.
- Bleed damage when Overpowering increased from 11% to 70%.
- Unconstrained
- Berserking damage bonus increased from 25% to 35%.
- Updated the tooltip to more clearly reflect this Key Passive’s value
- Walking Arsenal
- Bonus damage duration increased from 6 to 8 seconds.
Legendaries
- Aspect of Ancestral Force
- Damage increased from 32-50% to 40-58%.
- Death Wish Aspect
- Thorns increased from .5-.75 to .65-.85.
- Aspect of Unrelenting Fury
- Core Skill cost to refund increased from 10-20% to 20-30%.
- Additional functionality:
- Cost refund also granted when hitting Bosses.
- Aspect of Ancestral Charge
- Damage increased from 50-100% to 75-125%.
- Aspect of Burning Rage
- Damage increased from .22-.28 to .3-.38.
- Aspect of Bul-Kathos
- Damage reduction while in Earthquakes increased from 5-15% to 15-25%.
- Earthquake Aspect
- Damage bonus in Earthquakes increased from 5-15% to 15-25%.
Uniques
- Fields of Crimson
- Damage increased from .18-.34 to .22-.38.
- Damage that enemies take standing in pools increased from 15% to 20%.
- Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.
- Hellhammer
- Damage increased from .6-.8 to .85-1.1.
- Burning duration increased from 3 to 4 seconds.
- Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.
- Ramaladni’s Magnum Opus
- Physical Damage affix replaced with Vulnerable Damage.
- 100,000 Steps
- Attacks reduce Evade’s cooldown affix replace with bonus Evade charges.
- Damage against Stunned affix replace with bonus Movement Speed.
- Battle Trance
- Basic Skill Damage affix replaced with Cooldown Reduction.
- Bonus Attack Speed to other skills increased from 10-20% to 35-45%.
Rogue
Skills
- Invigorating Strike
- Energy threshold increased from 50% to 75%.
- Forceful Arrow
- Every third cast pierces enemies.
- Caltrops
- Damage bonus increased from 3% to 5%.
- Poison Trap
- Damage increased from 344% to 396%.
- Rain of Arrows
- Rain of Arrow’s first wave Knocks Down enemies for 3 seconds.
Passives
- Victimize
- Lucky Hit chance increased from 35% to 45%.
- Rugged
- Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%.
- Siphoning Strikes
- Lucky Hit chance increased from 75% to 85%.
Legendaries
- Aspect of Elusive Menace
- No longer requires hits to be from Close enemies.
- Aspect of Quickening Fog
- You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s cooldown by .4-.6 seconds per target hit, up to 2-3 seconds.
Uniques
- Windforce
- All Stats affix replaced with Vulnerable Damage.
- Word of Hakan
- Ultimate Damage affix replaced with Cooldown Reduction.
Druid
Skills
- Earth Spike
- Spirit gain increased from 11 to 13.
- Claw
- Spirit gain increased from 11 to 12.
- Storm Strike
- Spirit gain increased from 14 to 15.
- Wind Shear
- Spirit gain increased from 13 to 14.
- Maul
- Spirit gain increased from 15 to 17.
- Wolves
- Passive damage increased from 7.8% to 11%.
- Active damage increased from 110% to 135%.
- Wolves
- Damage bonus increased from 20% to 25%.
- Wolves
- Attack Speed bonus increased from 20% to 25%.
- Wolves
- Fortify amount increased from 5% to 8%.
- Ravens
- Passive damage increased from 13% to 20%.
- Ravens
- Additional functionality:
- Increase the passive damage of Ravens by 40%.
- Additional functionality:
- Rabies
- Damage over time increased from 76% to 110%.
Paragon
- Lightning Resilience Rare Node
- Maximum Life bonus increased from 4% to 6%.
Legendaries
- Aspect of Metamorphic Stone
- Spirit cost reduced from 60 to 50.
- Damage dealt increased from 80-100% to 100-120%.
- Aspect of the Alpha
- Damage increased from 75-100% to 90-115%.
- Mangled Aspect
- Resource gain increased from 1 to 3.
Class Mechanic
- Overload
- Lucky Hit Chance increased from 20% to 40%.
Sorcerer
Skills
- Fire Bolt
- Fire Bolt generates 2 Mana when hitting an enemy.
- Fireball
- Casting Fireball increases its radius by 50%.
- Fireball
- Fireball’s Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits at least 3 enemies.
- Chain Lightning
- Each time Chain Lightning bounces, it deals 5% increased damage for its duration.
- Chain Lightning
- Chance to form Crackling Energy increased from 25% to 30%.
Passives
- Vyr’s Mastery
- Damage bonus increased from 10% to 15%.
- Esu’s Ferocity
- Additional functionality:
- Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
- Additional functionality:
- Combustion
- Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.
Paragon
- Searing Heat Legendary Node
- Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.
- Ceaseless Conduit Legendary Node
- Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has Reinforce Rare Glyph.
- Territorial
Rare Glyph
- Damage reduction increased from 10% to 15%.
- Warding
Rare Glyph
- Damage reduction increased from 13% to 25%.
- Keeper of Flames Rare Node
- Damage reduction increased from 4% to 5%.
- Bonus damage reduction increased from 4% to 5%.
- Smoldering Embers Rare Node
- Damage reduction from burning enemies increased from 4% to 5%.
- Bonus damage reduction from burning enemies increased from 4% to 5%.
- Guarded Rare Node
- Damage reduction from Vulnerable enemies increased from 4% to 5%.
- Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.
- Oppressive Rare Node
- Damage reduction from Vulnerable enemies increased from 4% to 5%.
- Lightning Resilience Rare Node
- Maximum Life bonus increased from 4% to 6%.
Legendaries
- Serpentine Aspect
- You may have 1 additional Hydra active, and Hydra’s duration is increased by 14-24%.
- This now also affects Hydra’s Enchantment Effect.
- Aspect of Conflagration
- Bonus Burning damage increased from 20-30% to 20-40%.
- Aspect of Engulfing Flames
- Bonus Burning damage increased from 30%-40% to 60%-80%.
- Aspect of Three Curses
- Increase the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies.
- Flamewalker’s Aspect
- Bonus Movement Speed duration increased from 4 to 6 seconds.
- Gravitational Aspect
- Ball Lightning orbits around you and deals 15-25% increased damage.
- Aspect of Unbroken Tether
- Additional Chain Lightning bounces increased from 2 to 4.
- Recharging Aspect
- Each time Chain Lightning bounces, you gain 1.5-3 Mana.
- Charged Aspect
- Bonus Movement Speed duration increased from 4 to 8 seconds.
- Aspect of the Bounding Conduit
- Bonus Movement Speed increased from 20-25% to 25-30%.
- Mage-Lord’s Aspect
- Increase Vyr's Mastery Key Passive's Damage Reduction by 6-9% for each Close enemy, up to 18-27%.
- Aspect of Frozen Orbit
- Damage increased from 20-30% to 30-40%.
- Storm Swell Aspect
- Bonus damage increased from 11-20% to 21-30%.
- Snowveiled Aspect
- Unstoppable duration increased from 2-3 seconds to 3-5 seconds.
- Additional functionality:
- Also grants 10% bonus Armor for 3-5 seconds.
- Incendiary Aspect
- Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
- Snowguard’s Aspect
- While within your own Blizzard and for 3 seconds after leaving it, you take 20-25% less damage.
- Aspect of Concentration
- Mana Regeneration increased from 20-30% to 40-50%.
- Duration requirement to gain its benefit reduced from 3 to 2 seconds.
Uniques
- Gloves of the Illuminator
- Damage penalty reduced from 65-55% to 45-35%.
- Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource.
- Illuminator’s first bounce occurs much closer to the player.
Necromancer
Skills
- Bone Spirit
- Cooldown reduction increased from 6 to 7 seconds.
Paragon
- Wither Legendary Board
- Willpower requirement for bonuses reduced from 50 to 40.
- Bonus damage per 40 Willpower increased from 2.5% to 4%.
Legendaries
- Aspect of Empowering Reaper
- Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.
- Aspect of Exposed Flesh
- Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.
- Aspect of Decay
- Damage increased from 20-40% to 25-45%.
- Aspect of Torment
- Essence Regeneration increased from 20-30% to 90-170%.
- Hulking Aspect
- Legendary category changed from Resource to Utility.
- Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%.
- Chance to Golem to spawn a corpse increased from 0.5-2% to 1-2.5%.
Uniques
- Greaves of the Empty Tomb
- Intelligence affix replaced with Bonus Movement Speed.
Minions
- The following attacks now deal reduced damage to Druid Companions and Necromancer Minions:
- Balrog
- Fire Breath
- Elite Affixes
- Fire Enchanted
- Electrified Obelisks
- Shock Lance
- Balrog